![]() This triggers a heavy finisher, called a Boost Attack, where two characters combine their skills to devastate the target. In Arise, combo chains contribute more to compounding damage as well as building up a boost gauge, which behaves much like staggering does. These artes can still be changed when needed, even in combat, which helps a great deal when you come to a fight with the wrong arte elements. This style is facilitated by simplistic button layouts that work exactly like fans expect: Three magic artes get pinned to face buttons, and those get strung into combos by using artes to keep the combo chain growing. Arise manages to do most of this, but the spins it takes make up for the changes.Ĭombat is so over the top, visually, but it’s an absolute blast, even at the beginning when combat isn’t as flashy. ![]() Inspirations from Linear Motion Battle SystemĮvery Tales entry sought to create an action-oriented combo-based combat that kept its roots in RPG fundamentals like stat management, maintaining equipment, and customizing character stats. These tasks don’t make or break the game, but they bring in a little extra variety to the game. In doing these two side jobs, you gain more and more supplies necessary to keep those food buffs going. Both of these contribute to cooking, another franchise staple, that gives some beneficial temporary buffs to drop rates, damage output, resistances, etc. A lot of work went into this side of the game, and it reflects perfectly the overall quality of the game.Īrise also brings in a couple of extra side things you can do between fights, those being animal husbandry and fishing. It inspires when it needs to, and it steps back when the narrative needs that. The entire tracklist compliments the game perfectly, whether the music lulls in the background of a quiet countryside or it takes command as you jump into combat. I tip my hat to the orchestra and director behind this game’s soundtrack. The subtitle work mostly reflects the spoken word, but it occasionally shows a grammatical mistake or misspelling, but this most often occurs closer to the end of the game. Writing contributes to that, and the actors deliver on that writing quality. They manage to hit every emotional note well, and they also banter well together. The cast used for Arise’s voice work takes the cake the entire time. Couple that with 3-second load times, and you spend very little time not immersed in visual bliss. History shows that stylized games generally age better than others, and I firmly believe that Arise will receive the same fate.įrom up close or far away, the semi-cel-shading appears more like touches of brush strokes and pencil lines added to the 3D models, giving the game more style than a simple CG delivery. I cannot express how much I love the art style utilized in Tales of Arise. This topic is heavy spoiler territory, so I will refrain from going any further on the subject, but maintain an open mind as you go along the final hours. The only story choice I call into question occurs near the end, but I still find myself committing to it, even in my wishy-washy response to what the game revealed. ![]() At the same time, Arise throws in hooks and twists time and time again to keep the story compelling. This narrative is not original by any means, but it builds from the chance meeting between Shionne and Alphen to a thoughtful perspective on humanity and treating other people.
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