Added remaining Bacteria from Binnie's to GT Brewing machine add scrolling to chisel gui when variants do not fit screen Fix server crash when safe is broken by another player during usage. try to update BM to newest Craft tweaker version added a way to define meteors in json in config/BloodMagic/meteors/ - added BM meteor 'cost' to MineTweaker API It is a BOP fix mod content but that mod uses asm and is a coremod. makes giant fir tree plantable and 5 fir sampling to grow. 10% chance of this calculate per frame in another thread will be fine. It is not useful to calculate 1600 times per frame only to get newest fogx and fogz. Quick fix for crash with repeatable quests with lines attached Add confirmation dialog to claim all button Add new visuals for quests that can be repeated Add tooltip warning while edit mode enabled Add button to zoom to fit in designer as well, in case you get lost Fit view to questline contents on opening designer (as normal gameplay questline does) Don't lerp X/Y in designer either (zoom becomes weird with it) Fit designer view to quest line upon opening Setting these to false will make zooming behave more like the normal BQ version, except with multiplier zoom. Add mod option to zoom in/out to cursor. Changed scroll to zoom logic to be more practical Fixes a bug where only 1Item is in stack Change max height to 56 Since 5x11(max DT outputs)=55+1(for bottom)=56. Split WerkstoffLoader into seperate Files fix(Bartworks)recipes fixing two recipes Formic Acid Creates Sodium/Sulfur Positive Loop #6437 Formation plane fixed for parts and fireworks GT power sink was returning left amperes instead of used Network tool shows wrong power drain in tooltip Experimental timing support for some AE tiles Energy buffer sizes increased with usage multiplier P2P may be renamed and the name is visible in Waila Added ability to rename AE blocks/parts in-place Simplified GT EU P2P, to be ampere/voltage transparent fix Interface should not try to craft negative amounts Crafting only extract energy when it was able to push the pattern. The recipe matches the existing one written through the code. fix Forestry Worktable + Traveller's Backpack crashing game Better not wear this ring for a longer time in the future. The heavier the element to be split, the more energy is consumed.-After the update the "one Ring" will give you over time a lot of perm warp. The energy consumed is dependent on the elements to be split. ![]() In the slot at the bottom appears the product of the fission. The slot on the top is for the element that you want to split. The first tab shows the energy storage of the chamber, the second tab shows a short discription of the Fusion Chamber and the third tab is to support the authors. To use the chamber, right-click on any point of the multiblock and it opens the GUI. The chamber has also a storage for 100.000 RF. This can, for example, done by means of generators of BuildCraft (shown in the picture). In order to operate the Chemical Fission Chamber, RF energy has to be supplied. For the construction you need 98 Tungsten Platings. The easiest way to build this multiblock structure is to buy or craft the Fission Chamber Blueprint and to generate the hologram of the chamber with the Blueprint Projector. For example Gold (Au) (atomic number: 79), results in two Yttrium (Y) (atomic number: 39) because 79 / 2 = 39.5 => rounded down => 39. If the player split an element with an odd atomic number, then the element with the rounded down number is generated. It's a way to produce rarely or not findable elements. For example a Helium (He) (atomic number: 2), is split in two Hydrogen (H) (atomic number: 1). The Chemical Fission Chamber is a 5x5x5 (width-height-depth) multiblock structure added by MineChem which allows the player to fission an element in two parts of an element with the half atomic number. The picture shows a Fission Chamber with connected Stirling Engines from BuildCraft for energy supply.
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