Thankfully none of them were particularly brain-busting, being mostly in the vein of typical key finding and strategic bomb use. The locations you’ll travel through are often dungeon-esque and are filled with puzzles blocking progress. Sam also temporarily removes certain plants and miasma, neither of which John can attack. She actually cannot attack directly but stuns enemies, which can be very handy. As you continue on you’ll gain ranged weapons (with a single ammo pool), while Sam gains abilities that run on different energy meters. John is equipped with a pan, which functions much like a sword, and a limited number of bombs. While the residents of Potcrock Isle live underground in ignorance for their own safety, the surface you escape to is plagued with a retched miasma that engulfs all life, yet people still strive to live.Įastward has far more in common with a 2D Zelda game than its other inspirations. Prior to the start of your journey in this action-adventure-RPG, the reclusive John finds Sam, who turns out to be a lively young girl, enclosed in a chamber while digging and looks after her from then on.įrom the get-go you can tell Eastward’s world is distant from our own and barely held together. Finally, it’s time to head eastbound across the train tracks. Eastward is a game I’ve been looking forward to since playing the demo almost two years ago, but the game has been in the works far longer than that.
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